
Rui Morin
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Posted - 2007.11.11 00:36:00 -
[1]
Originally by: Xenomorphea Edited by: Xenomorphea on 11/11/2007 00:28:43
Originally by: Dzajic Myrmidon with 3 mag stabIIs, 5 best named neutrons and 5 ogre IIs has 840DPS with AM and 894DPS with Caldari Navy AM. It also has 360 grid and 270 CPU left. Fit it with MWD, cap booster, web, scram, and tank, please! With T2 neutrons and void it has 963 DPS. And 250CPU and 310Grid left. Fly that uber DPS ship, please.
If we are looking at bare setups with only weapons and no MWD/tackle/tank, i can make you a Hurricane with 812DPS, or a Harbinger with 756DPS.
Now, if we actually first fit something into the Myrmidon, without fitting implants and rigs it can fit only 4 best named neutrons. No magstabs (lows are necessary for the tank). 2xEANMII, ExpHardenerII, 2xMARII, 1xDCII (more useful than third EANM). 10MN MWDII, ScramII, Fleeting web, med booster II, last med emty. Armor tank rigs. Using CN AM. We have whopping 650 damage, and cap can be run for entire 2 minutes and 19 seconds. If its possible to add 5th neutron with implants for grid you would get 696DPS.
This is EFT of course, and all skills are at 5. Without implants it cant fit NOS, and BTW, have you heard, nos has been nerfed. There is no 963DPS Myrmidon any more than there exists a 812DPS 'Cane or a 756DPS Harbi...
Still i fully agree, Myrmidon was OP as it was. Its passive shield tank abbility should have been killed, and it should have lost either a turret slot or a high slot, and maybe a bit of CPU and a tiny bit of grid. Or it could have recieved 100MB/s bandwith. Myrmidon has drone damage bonus, fitting only OgreIIs it gets 460DPS, that is fully in line with other basically fit BCs. As other topics said, it should have lost turrets not drones.
/signed a 1000 times (this post by Dzajic, not the OP :-)
I would like a DEV to comment on this with actual valid arguments, and not with the usual "omfg the Myrm was overpowered we had to nerf it so let's mess up with the drones as it is easier".
Paper DPS on EFT mean very little. Actual DPM (Damage Per Minute) looks very different, if you add the required approach time for a blaster/drone boat to get in optimal range, drone deployment, drone scooping/redeployment to avoid loosing those precious primary weapons (and even more so with the drone shield recharge nerf) - then you would see those high DPS figures do NOT translate in actual effective damage in a real fight. Also the kind of setups somebody come up to demonstrate high DPS (as in the example above) are indeed totally useless in actual PvP: you need a tank, MWD, cap booster etc. so 3 MagStabs in lows is a no-no, as Dzajic very nicely points out :-)
Leave each ship with its role. The Myrm role is max damage at point blanc, as most gallente ships, at the cost of extremely limited range, and destroyable primary weapons. DO NOT TOUCH THIS! If you must, take 1-2 turret hardpoints away, or slightly adjust grid/CPU so that a full Heavy Neutron fit is impossible. A lot of pilots like me trained 2 months extra Heavy Drones V and Drone Interfacing V to be really good with this ship, it is simply wrong to change it by nerfing the drone bandwitdh down to the level of a puny Vexor ...
If you MUST nerf something, nerf "Shield Power Relay II" modules: they should get stacking nerf, like armor resistances or armor rep. time/amount rigs. The Myrm or the Drake should definitely not be able to tank close to 1000 DPS with a passive shield tank (even if that is also a silly setup, with very little actual use for PvP except as bait, as all lows and mids are used up by the tank).
Cheers, Xeno
/signed
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